![]() That’s why it sounds hollow at lower volume. ![]() Hayden Dingman / IDGĪfter extensive testing, I’ve concluded that because the AG1X has a broad soundstage, (especially for a closed-back headset), it needs audio to properly fill it. It’s as if you were hearing everything through a closet door. At lower volumes the headset is mediocre at best, with a weird hollowness in the sound. You’ll want to crank the AG1X up anyway, though. For the sake of fairness, I tested those two headsets from my on-board audio and through Sennheiser’s GSX1000 DAC, and in both cases I found that I had to crank the AG1X’s volume way up to match the Game Zero’s output. Spacey soundĪlthough rated for 50 ohms impedance, same as Sennheiser’s Game Zero headset, the AG1X is quiet. In the box you’ll also find a 3.5mm cable splitter for separate headphone/microphone ports, as well as a combination pop filter/wind screen for the microphone. Worse, the cable isn’t detachable, and it terminates on the headset end in a small, stiff, and seemingly very breakable nub. I’ve become increasingly skeptical of non-detachable headset cables over the years, and the AG1X is a prime example of why: If anything dies here, it’s going to be the cable. It’s stiff, with a cheap-feeling inline control box that has a mic on/off slider and one of those microscopic volume wheels tucked on the side. The AG1X’s one fatal design flaw is the cable. You can sort of hide it against the left earcup. The microphone isn’t detachable, but it’s slinky and bendable, and thus less conspicuous than those on some other models. It uses the gamer-standard red-and-black color scheme, and branding is minimal (just a single Audio-Technica logo on each ear). ![]() As for the rest of the design, it’s slick. ![]()
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